God of War PC just got even better for those using AMD GPUs

FSR 2.0 now supported on PC port, and that’s good news for non-RTX Nvidia GPU owners too

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God of Warhas become the latest PC game to get the benefit ofAMD’s FSR 2.0 tech.

The hit PlayStation port just got support for FSR 2.0 with a fresh patch (v1.0.12), which means those going the FSR route for frame rate boosting will get much better results.

As the patch notesstate: “FidelityFX Super Resolution 2.0 has been implemented and is now available as a resolution-scaling option within the display settings menu.”

That’s good news not just forGod of Warplayers runningAMD graphics cardsin their PCs, but also some Nvidia GPU owners.

While the PC port already has support forDLSS 2.0, if you’re running a non-RTXNvidiagraphics card, FSR 2.0 will also be able to weave its upscaling magic and speed up your frame rates.

That’s one of the major strengths ofAMD’s FSR compared to DLSS, namely that it’s an open standard, though note that with older Nvidia GPUs – and AMD ones for that matter – the results might be disappointing.

You need a reasonably fast and modern graphics card to get the best from FSR 2.0, and AMD recommends at least a Radeon RX 590 or Nvidia GTX 1070 as abaseline(for 1080p upscaling – as you might imagine, upscaling to4Kwill be more demanding still, calling for an RX 5700 orRTX 2070).

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Analysis: A big leap forward

Analysis: A big leap forward

God of War already had FSR 1.0 support, of course, but the sequel tech introduces temporal upscaling for seriously superior results in terms of the final upscaled image near-matching the native resolution for quality.

Nvidia DLSS already used temporal upscaling to great effect (with AI thrown into the bargain), and with FSR 2.0 making this move, AMD has very much closed the gap between the two frame rate boosting features – which is great to see (particularly because as mentioned, Nvidia GTX cards can benefit from FSR too).

FSR 2.0 is still very much in its early days, though, and God of War is only the third game to support it, following theframe rate boosting tech being introduced to Deathloop at launchthree weeks ago, and then Farming Simulator 2022 just over a week back.

So, it’s still a relative trickle of games in this first month of FSR 2.0’s existence, but we can hope for more supported titles coming soon enough.

ViaEurogamer

Darren is a freelancer writing news and features for TechRadar (and occasionally T3) across a broad range of computing topics including CPUs, GPUs, various other hardware, VPNs, antivirus and more. He has written about tech for the best part of three decades, and writes books in his spare time (his debut novel - ‘I Know What You Did Last Supper’ - was published by Hachette UK in 2013).

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