Another major Square Enix game made a loss

Not the end of Outriders

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Outriders developer People Can Fly has revealed the team hasn’t received any royalties since its gory looter shooter launched last year. And the game hasn’t earned publisher Square Enix a profit either.

In its most recentfinancial report, People Can Fly explains it’s “entitled to royalties” if Square Enix recovers enough of its costs. , But as of December 31, it has received no royalties forOutriders. This means “net proceeds from the sale of Outriders were insufficient to recover the costs and expenses incurred by the publisher to develop, distribute and promote the title.”

It’s a genuine shame to hear Outriders hasn’t been more of a success for People Can Fly. On the surface, the game appears to be a drab co-op shooter set in a generic sci-fi world. But the team has made a punchy co-op shooter full of silly fun. Its classes have a suite of ridiculously powerful abilities that can turn your enemies into bloody mulch. A favorite of mine is the Devastator because they can turn themselves into a meteorite and plummet down onto an enemy bursting them into a heavy mist of gizzards.

Outriders looked like it may have become a sleeper hit after it launched onXbox Game Passand picked up a sizeable initial audience. Especially as – according toSteam Charts– more than 100,000 people were playing at once on the platform. Clearly, that popularity didn’t convert into profits.

String of misses

String of misses

Square Enix has had a string of high-profile misses in recent years – most notablyMarvel’s Avengers, its huge service game developed by Crystal Dynamics. After years of development, the Avengers looked like it could be as successful asSony’sSpider-Mangames. But it launched to middling reviews and low player numbers. In its2021 financial report, Square Enix admitted it had “not proven as successful” as it would have liked.

The publisher didn’t have much luck with itsGuardians of the Galaxygame either. Ina financial report, Square Enix said that “Despite strong reviews, the game’s sales on launch undershot our initial expectations.” Though, it goes on to add that sales continue to grow.

While it wasn’t Square Enix’s biggest title, Babylon’s Fall is perhaps its most galling failure. Earlier this year, the co-op RPGpractically emptied of playersa month after launch, seeing its numbers onSteamdrop to just eight people.

Get the best Black Friday deals direct to your inbox, plus news, reviews, and more.

Get the best Black Friday deals direct to your inbox, plus news, reviews, and more.

Sign up to be the first to know about unmissable Black Friday deals on top tech, plus get all your favorite TechRadar content.

Perhaps off the back of all this, it’s easier to understand why Square Enix began this week by announcingit intends to sella significant number of its studios and back catalog to an investment group. Not only will the sale include Crystal Dynamics, Eidos Monreal, and Square Enix Montreal – the teams behind the Tomb Raider reboot, the Deus Ex Reboot, and the publisher’sMarvelgames – but also the rights to the Tomb Raider, Deus Ex, Thief, and Legacy of Kain games.

The sale is still in progress, but the silver lining is that we may see new life for some of those well-loved series from the teams that created them, rather than being passed off to new studios with no connection to the properties.

Not the end of Outriders

There is also good news for Outriders fans. Even if the game hasn’t seen a profit, People Can Fly is still developing new content for Outriders with the Worldslayer expansion.

Set on the same strange alien world of Enoch, Worldslayer adds a new campaign for high-level players, a separate class tree (with more hyper-violent abilities hopefully!), and lots of new loot.

To me, strangely, what stands out the most is the new Apocalypse tiers; a system that lets you significantly increase the difficulty for you and your friends. I usually don’t like my games too tricky, but if I can share the challenge, it makes for a much more enjoyable experience when it comes to a co-op shooter.

Julian’s been writing about video games for more than a decade. In that time, he’s always been drawn to the strange intersections between gaming and the real world, like when he interviewed a NASA scientist who had become a Space Pope in EVE Online,  or when he traveled to Ukraine to interview game developers involved in the 2014 revolution, or that time he tore his trousers while playing Just Dance with a developer.

I reviewed the PS5 Pro and recommend these 7 enhanced games to try first

Valve just single-handedly upgraded content creation for PC gamers – Steam’s Game Recording feature is now available to all

AMD just outsold Intel in the data center space for the first time ever